Apple CEO John Ternus Discusses New Role and iPhone Duo
Apple CEO John Ternus recently discussed the iPhone Duo, AI limits, and his new leadership role following the September event.

Apple chief executive officer John Ternus spoke about the development of the iPhone Duo, artificial intelligence boundaries, and his unexpected transition into the company's top job during an appearance on the Canal+ talk show Clique, as reported by MacRumors.
Discussing the hardware design, Ternus explained that the company wanted to avoid simply combining two standard phone shapes into a square block. Instead, the team drew from its long experience with tablet screens to develop a fresh aspect ratio for a large display experience.
The engineering process presented numerous obstacles, particularly regarding screen durability and hinge reliability. Ternus noted that these challenges allowed the staff to develop completely new solutions, and he highlighted the opening animation as his favorite whimsical feature.
Artificial Intelligence and Company Leadership
Addressing the company's approach to virtual assistants, Ternus clarified that the platform is not meant to act as a companion or replace human interaction. He emphasized that genuine personal relationships remain essential for personal growth and happiness.
Ternus also shared details about becoming the chief executive, stating that the board and Tim Cook approached him unexpectedly. He admitted that he was seated when the question was asked because he never anticipated receiving the offer.
Looking Ahead at Apple
Despite taking over leadership, Ternus stated he does not intend to implement radical changes at the organization. He maintained that the core commitment to customer satisfaction and product innovation remains consistent with the company's historical approach.
Reflecting on the September product showcase, Ternus described the experience of delivering the famous closing phrase on stage as magical. The complete broadcast also covered topics such as environmental targets, parental controls, and mixed-reality headsets.



